This is a follow up on last year’s post.
Total: 243 TV anime
92 manga (37.8%)
69 original (28.4%)
24 game (9.9%)
16 light novel (6.6%)
8 novel
6 otome game
5 visual novel
5 card game
4 picture book
4 source unknown
3 manhua
3 mixed media project
1 folk tales
1 drama cd
1 book
1 visual book
Read more for breakdown by season and a brief analysis of some points of possible interest.
Winter 2016: (47)
15 original (31.9%)
14 manga (29.8%)
7 light novel (14.9%)
2 visual novel (4.3%)
2 game
2 otome game
2 novel
1 folk tales
1 manhua
1 picture book
Spring 2016: (67)
28 manga (41.8%)
19 original (28.4%)
6 game (9.0%)
4 light novel (6.0%)
3 card game
2 novel
2 visual novel
1 mixed media project
1 otome game
1 picture book
Summer 2016: (54)
23 manga (42.6%)
11 original (20.4%)
7 game (13.0%)
2 light novel (3.7%)
2 otome game
1 visual novel
1 manhua
1 card game
1 novel
1 drama cd
1 book
1 visual book
1 picture book
1 source unknown
Autumn 2016: (75)
27 manga (36.0%)
24 original (32.0%)
9 game (12.0%)
3 light novel (4.0%)
3 novel
3 source unknown
2 mixed media project
1 manhua
1 otome game
1 card game
1 picture book
Data taken from livechart.me. MAL has this data easily available now, but they classify things differently so I stuck with the same source for consistency
Digital manga and 4-koma manga are included in manga. Cheating Craft was included under light novel even though it isn’t on account of that being where livechart.me put it.
Looking at the differences between this year and last, there’s been a substantial increase in the number of listed anime, and increases in each season.
On the other hand, while most sources have become more common, the number of light novel adaptations has dropped sharply – indeed, the proportion of anime based on light novels is less than half last year’s if you exclude Cheating Craft. On the other hand, adaptations of regular novels, as well as of otome games, have more than doubled, making them significant sources of anime rather than the bit players they were last year.
There also seems to be something of a growth in the number of multi-media projects, especially if you consider that some things listed under other categories are also sort of multi-media projects, like Qualidea Code which is listed as Original.